UX Design

Do less, better

My approach to UX design can be summarised as “do less better”. What is the least amount of work we can do to get the answers we need? The idea of double-handling work or creating deliverables for the sake of it drives me nuts. Communication to stakeholders is important, but do we have to make everything into a presentation? Probably not. Sometimes a quick verbal debrief will suffice and unblock us so we can continue on with a more important part of the overall process. What I am trying to say is that I respect UX process, but I like doing it in the leanest way possible.

UX Research

Be led by insights, not methods

I believe that the decision to use a specific method should be based on the insight you want to discover. Need to know if people can actually navigate your game? You don’t need playtesting if you can just do usability testing. Or maybe a player interview? I never start with the method and look for the problem.